10 inline static void Init()
12 s_RendererAPI->Init();
15 inline static void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
17 s_RendererAPI->SetViewport(x, y, width, height);
20 inline static void SetClearColor(
const glm::vec4& color)
22 s_RendererAPI->SetClearColor(color);
25 inline static void Clear()
27 s_RendererAPI->Clear();
30 inline static void DrawIndexed(
const Ref<VertexArray>& vertexArray)
32 s_RendererAPI->DrawIndexed(vertexArray);
36 static Scope<RendererAPI> s_RendererAPI;