14 static void Shutdown();
16 static void OnWindowResize(uint32_t width, uint32_t height);
19 static void EndScene();
21 static void Submit(
const Ref<Shader>& shader,
const Ref<VertexArray>& vertexArray,
const glm::mat4& transform = glm::mat4(1.0f));
23 inline static RendererAPI::API GetAPI() {
return RendererAPI::GetAPI(); }
27 glm::mat4 ViewProjectionMatrix = glm::mat4(1.0f);
30 static Scope<SceneData> s_SceneData;