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Hana
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This is the complete list of members for Hana::OpenGLShader, including all inherited members.
| Bind() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| Create(const std::string &filepath) (defined in Hana::Shader) | Hana::Shader | static |
| Create(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) (defined in Hana::Shader) | Hana::Shader | static |
| GetName() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | inlinevirtual |
| OpenGLShader(const std::string &filepath) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| OpenGLShader(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| SetFloat3(const std::string &name, const glm::vec3 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| SetFloat4(const std::string &name, const glm::vec4 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| SetInt(const std::string &name, int value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| SetMat4(const std::string &name, const glm::mat4 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| Unbind() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| UploadUniformFloat(const std::string &name, float value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformFloat2(const std::string &name, const glm::vec2 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformFloat3(const std::string &name, const glm::vec3 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformFloat4(const std::string &name, const glm::vec4 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformInt(const std::string &name, int value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformMat3(const std::string &name, const glm::mat3 &matrix) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| UploadUniformMat4(const std::string &name, const glm::mat4 &matrix) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
| ~OpenGLShader() (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
| ~Shader()=default (defined in Hana::Shader) | Hana::Shader | virtual |