Hana
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This is the complete list of members for Hana::OpenGLShader, including all inherited members.
Bind() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
Create(const std::string &filepath) (defined in Hana::Shader) | Hana::Shader | static |
Create(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) (defined in Hana::Shader) | Hana::Shader | static |
GetName() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | inlinevirtual |
OpenGLShader(const std::string &filepath) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
OpenGLShader(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
SetFloat3(const std::string &name, const glm::vec3 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
SetFloat4(const std::string &name, const glm::vec4 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
SetInt(const std::string &name, int value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
SetMat4(const std::string &name, const glm::mat4 &value) override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
Unbind() const override (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
UploadUniformFloat(const std::string &name, float value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformFloat2(const std::string &name, const glm::vec2 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformFloat3(const std::string &name, const glm::vec3 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformFloat4(const std::string &name, const glm::vec4 &value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformInt(const std::string &name, int value) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformMat3(const std::string &name, const glm::mat3 &matrix) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
UploadUniformMat4(const std::string &name, const glm::mat4 &matrix) (defined in Hana::OpenGLShader) | Hana::OpenGLShader | |
~OpenGLShader() (defined in Hana::OpenGLShader) | Hana::OpenGLShader | virtual |
~Shader()=default (defined in Hana::Shader) | Hana::Shader | virtual |