◆ AddVertexBuffer()
void Hana::OpenGLVertexArray::AddVertexBuffer |
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const Ref< VertexBuffer > & | vertexBuffer | ) |
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overridevirtual |
◆ Bind()
void Hana::OpenGLVertexArray::Bind |
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const |
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overridevirtual |
◆ GetIndexBuffer()
virtual const Ref< IndexBuffer > & Hana::OpenGLVertexArray::GetIndexBuffer |
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const |
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inlinevirtual |
◆ GetVertexBuffers()
virtual const std::vector< Ref< VertexBuffer > > & Hana::OpenGLVertexArray::GetVertexBuffers |
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const |
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inlinevirtual |
◆ SetIndexBuffer()
void Hana::OpenGLVertexArray::SetIndexBuffer |
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const Ref< IndexBuffer > & | indexBuffer | ) |
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overridevirtual |
◆ Unbind()
void Hana::OpenGLVertexArray::Unbind |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: