Hana
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Hana::BufferElement Struct Reference

Public Member Functions

 BufferElement (ShaderDataType type, const std::string &name, bool normalized=false)
 
uint32_t GetComponentCount () const
 

Public Attributes

std::string Name
 
ShaderDataType Type = ShaderDataType::None
 
uint32_t Size = 0
 
size_t Offset = 0
 
bool Normalized = false
 

The documentation for this struct was generated from the following file: